Opportunities and Challenges in Teaching Video Games in Higher Education
Speakers: Benjamin Kenwright
Topic(s): Computer Systems,Game Development,Science & Computing,Software Engineering
This lecture discusses the opportunities and challenges of video game curricula. The talk explores the diversity of the subject from both an artistic and technical perspective - centred around solutions with transferable skills, problem solving, adaptability, mathematics, creativity, software engineering and industry practices. In view of the fact that there is a growing skills shortage in the video game industry, we must also be aware of the rapidly changing advancements in tools, hardware, technologies and industry practices. Firstly, we discuss what a synergistic game orientated curricula requires (e.g., for a 4-year Bachelor’s programme). Secondly, how the organisation and teaching needs of the curricula will adapt to future trends, while avoiding tunnel vision (too game orientated) and support both research and industry demands. Finally, we discuss success and failure experiences based upon a range of educational programmes argue the need for a diverse and scalable range of skills. The curricula discussed in this talk, connects with a wide variety of subjects (while strengthening and supporting one another), such as, art, design, programming, mathematics, computer graphics, physics-based animation, and artificial intelligence. All things considered, the development and incorporation of procedures into a curriculum framework to keep up with advancements in game technologies is important and valuable.
About this Lecture
Number of Slides: 31
Duration: 60 minutes
Languages Available: English
Last Updated: 05-25-2017
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